![]() Taken together with the new hybrid combination system, which allows wrestlers to chain together strikes and grapples into a single stream of continuous aggression, WWE 2K22 is resolutely capable of replicating the sort of ebb and flow of the sort of real-life wrestling match that got us all watching and so compellingly engaged in the first place. These evasions however cannot be used indefinitely as they require a small quantity of stamina to pull off – encouraging frugal and strategic use of them in each match. ![]() Something of a first for the WWE 2K series, wannabe superstars can now deftly roll/cartwheel/dodge out of danger at a moment’s notice, simultaneously getting them out of danger while also forcing the enemy to readjust their position before the next attack. That’s not all – in addition to having infinite reversals, WWE 2K22 also brings a new combo breaker mechanic which allows you to snap the momentum of a combination attack so long as you’re able to match the button press of the incoming attack with the same attack yourself. ![]() WWE 2K22 thankfully ‘future endeavoured’ this concept, instead allowing players to unleash an unlimited number of reversals upon one another and thus restoring much of the frenetic nature of competition within the squared circle as nature intended. This resulted in contests largely devoid of skill or fun where one player would simply wait for the other to run out of reversals before wailing on their defenceless foe en route to an easy victory. An absolute exercise in frustration, WWE 2K20 absolutely undercut any enjoyment that could be had with the game by only permitting players to only use a finite of reversals. ![]()
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