From there I'll see what works with 3rd party authentication, maybe using the Kongregate API will work well enough. A quick beta release that doesn't work with 3rd party sites like Kongregate is easier to make soon, although probably not in this month. I'm using a local swf combined with Java that loads it and manipulates it through the external interface. Even the code that calculates the different weapon outcomes, the simulator, is hidden behind a server, that's why I had to "guess" the math formulas behind every weapon like boomerang (it was kinda tricky, I got lucky with guesses).īut there's no easy way to release the mess I got right now. Opening the game up to injection introduces many ways to cheat, unfortunately I verified for myself that the game server basically takes care of everything, down to the last explosion or piece of shrapnel, so there's no way to hack that, just intercept it and find optimal angle and power every time. I decided to use swf injection for the bot, so I have access to the game data, like angle, power, other players position and and health, and can auto set power or angle, so that whole thing worked out well, but there are a lot of issues to be resolved, like authentication and actual automation. Furthermore, you can find the Troubleshooting Login Issues section which can answer your unresolved problems and equip you with a lot of relevant information. I did most of the work months ago, might come back to it now. LoginAsk is here to help you access Shellshock Live 2 Public Accounts List quickly and handle each specific case you encounter.
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